A few weeks ago, we explored the popularity of apps that share Tinder’s “swipe right for yes” gesture and card interface in a blog post. Today, we have created an infographic to give you suggestions for A/B testing your “Tinder for X” app to increase engagement and to keep users swiping to the right.
The latest game to come out of betaworks’ game studio, TwoDots, is impossible to put down. If you’ve played the original Dots, then you’re already familiar with how to score. Connecting same-colored dots horizontally or vertically gets you points, and making a square removes all the same-colored dots that are left on the board. But instead of keeping Dots’ original scoreboard-style gameplay, TwoDots is almost quest-like. With the addition of a new lives system, where players start with five lives, TwoDots invites players to take on a new set of challenges in each world your brave heroes (Amelia and Jacques) visit. If you run out of lives, you’re forced to take a short break while you wait for your lives to replenish. After that, the adventure can continue again. Continue reading